Pokémon League (Unova): Difference between revisions

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==Structure==
==Structure==
{{incomplete|section|images of rooms}}
{{incomplete|section|images of rooms in BW}}
Unlike previous groups of Elite Four, the Unova Elite Four can be challenged in any order. Once one is defeated, a warp tile activates which can then transport the player back to the main room.
Unlike previous groups of Elite Four, the Unova Elite Four can be challenged in any order. Once one is defeated, a warp tile activates which can then transport the player back to the main room.


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===Shauntal's room===
===Shauntal's room===
{| style="background: #{{ghost color dark}}; {{roundy}}; border: #{{ghost color dark}};"
<!---
|
{| style="background: #{{ghost color}}; {{roundy}}; border: #{{ghost color}};"
|- style="text-align:center"
|
{| style="background: #{{ghost color light}}; {{roundy}}; border: #{{ghost color light}};"
|-
|<big>'''BW'''</big>
|-
| [[File:Shauntal Room BW.png]]
|-
|}
!--->
|
{| style="background: #{{ghost color light}}; {{roundy}}; border: #{{ghost color light}};"
|-
|<big>'''B2W2'''</big>
|-
| [[File:Shauntal Room B2W2.png]]
|-
|}
|}
<!---
|}
!--->
In Black and White, Shauntal's room is modeled after a haunted house. It is a giant cylindrical room with a large structure in the middle made out of wooden bookcases. The back of the room is made up of windows portraying a thunderstorm. Upon reaching the edge of the platform, two will-o-wisps will carry the Trainer around the winding staircase and drop the player at the top. Here Shauntal awaits challengers.
In Black and White, Shauntal's room is modeled after a haunted house. It is a giant cylindrical room with a large structure in the middle made out of wooden bookcases. The back of the room is made up of windows portraying a thunderstorm. Upon reaching the edge of the platform, two will-o-wisps will carry the Trainer around the winding staircase and drop the player at the top. Here Shauntal awaits challengers.


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===Marshal's room===
===Marshal's room===
{| style="background: #{{fighting color dark}}; {{roundy}}; border: #{{fighting color dark}};"
<!---
|
{| style="background: #{{fighting color}}; {{roundy}}; border: #{{fighting color}};"
|- style="text-align:center"
|
{| style="background: #{{fighting color light}}; {{roundy}}; border: #{{fighting color light}};"
|-
|<big>'''BW'''</big>
|-
| [[File:Marshal Room BW.png]]
|-
|}
!--->
|
{| style="background: #{{fighting color light}}; {{roundy}}; border: #{{fighting color light}};"
|-
|<big>'''B2W2'''</big>
|-
| [[File:Marshal Room B2W2.png]]
|-
|}
|}
<!---
|}
!--->
In Black and White, Marshal's room is modeled after a wrestling ring with a cage overhead. His room is cylindrical with a large structure in the middle made out of mechanical junk. The back of the room is shadowed down without lighting. Upon reaching the edge of the platform and stepping onto another platform, the platform will lift the player up around the winding pathway to the wrestling ring. Once there, lights will turn on and flash about, and then the player may challenge Marshal.
In Black and White, Marshal's room is modeled after a wrestling ring with a cage overhead. His room is cylindrical with a large structure in the middle made out of mechanical junk. The back of the room is shadowed down without lighting. Upon reaching the edge of the platform and stepping onto another platform, the platform will lift the player up around the winding pathway to the wrestling ring. Once there, lights will turn on and flash about, and then the player may challenge Marshal.


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===Grimsley's room===
===Grimsley's room===
{| style="background: #{{dark color dark}}; {{roundy}}; border: #{{dark color dark}};"
<!---
|
{| style="background: #{{dark color}}; {{roundy}}; border: #{{dark color}};"
|- style="text-align:center"
|
{| style="background: #{{dark color light}}; {{roundy}}; border: #{{dark color light}};"
|-
|<big>'''BW'''</big>
|-
| [[File:Grimsley Room BW.png]]
|-
|}
!--->
|
{| style="background: #{{dark color light}}; {{roundy}}; border: #{{dark color light}};"
|-
|<big>'''B2W2'''</big>
|-
| [[File:Grimsley Room B2W2.png]]
|-
|}
|}
<!---
|}
!--->
In Black and White, Grimsley's room is also cylindrical with a large structure in the middle. The room is somewhat of an elegant ballroom, reminiscent of vampire castles and 1800s Eastern European design. This chamber is dominated by shades of deep crimson and black, while torches light the room up and an elaborate chandelier hangs from above the battlefield. Upon reaching the edge of the platform, the player can walk onto a platform which will take the player and lift them up around the winding staircase. Once the player makes their way to the top, they will find Grimsley waiting for them.
In Black and White, Grimsley's room is also cylindrical with a large structure in the middle. The room is somewhat of an elegant ballroom, reminiscent of vampire castles and 1800s Eastern European design. This chamber is dominated by shades of deep crimson and black, while torches light the room up and an elaborate chandelier hangs from above the battlefield. Upon reaching the edge of the platform, the player can walk onto a platform which will take the player and lift them up around the winding staircase. Once the player makes their way to the top, they will find Grimsley waiting for them.


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===Caitlin's room===
===Caitlin's room===
{| style="background: #{{psychic color dark}}; {{roundy}}; border: #{{psychic color dark}};"
<!---
|
{| style="background: #{{psychic color}}; {{roundy}}; border: #{{psychic color}};"
|- style="text-align:center"
|
{| style="background: #{{psychic color light}}; {{roundy}}; border: #{{psychic color light}};"
|-
|<big>'''BW'''</big>
|-
| [[File:Caitlin Room BW.png]]
|-
|}
!--->
|
{| style="background: #{{psychic color light}}; {{roundy}}; border: #{{psychic color light}};"
|-
|<big>'''B2W2'''</big>
|-
| [[File:Caitlin Room B2W2.png]]
|-
|}
|}
<!---
|}
!--->
In Black and White, Caitlin's room as well is large and cylindrical, this time with a large empty space in the middle. The back of the room is made up of a void where stars can be seen with meteors periodically showering down. Upon reaching the edge of the platform, psychic energy will engulf the Trainer and lift them up to a platform with a canopied bed set on it. Upon landing on the platform, the curtains will open, and Caitlin will get out of her bed and walk toward the player for a battle.
In Black and White, Caitlin's room as well is large and cylindrical, this time with a large empty space in the middle. The back of the room is made up of a void where stars can be seen with meteors periodically showering down. Upon reaching the edge of the platform, psychic energy will engulf the Trainer and lift them up to a platform with a canopied bed set on it. Upon landing on the platform, the curtains will open, and Caitlin will get out of her bed and walk toward the player for a battle.