Stat: Difference between revisions

2,058 bytes removed ,  23 November 2012
Undo revision 1803230 by MasterOreo (talk) Your additions are flavorful, but have nothing to do with anything in the games. This article is about the game mechanics, not your headcanon.
(Undo revision 1803230 by MasterOreo (talk) Your additions are flavorful, but have nothing to do with anything in the games. This article is about the game mechanics, not your headcanon.)
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==List of stats==
==List of stats==
===Permanent stats===
===Permanent stats===
Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting and how long it can last in a battle. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. Currently, Blissey has the highest base HP stat among all the Pokémon in the game, with 255. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.
===={{anchor|HP|Hit Points}}====
[[File:B2 HP bar.png|frame|HP bar in [[Pokémon Black and White Versions 2|Pokémon Black 2]]]]
[[File:W2 HP bar.png|frame|HP bar in [[Pokémon Black and White Versions 2|Pokémon White 2]]]]
'''Hit Points''', or '''HP''' for short, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. Currently, {{P|Blissey}} has the highest base HP stat among all the Pokémon in the game, with 255. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.


If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV) or a change of battle music with the beep as a metronome (Generation V) will notify the player that his or her Pokémon is in danger of fainting. This beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, {{tt|the bar will turn yellow|In Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar.}}. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV) or a change of battle music with the beep as a metronome (Generation V) will notify the player that his or her Pokémon is in danger of [[fainting]]. This beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.


The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.
The HP bar also affects the Pokémon's [[cry]]. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.
 
More specifically speaking, HP is a whole package that consists of many things like the capacity for damage each Pokemon has, its stamina and energy levels and its willpower. Body mass plays a role too but it's not always a rule. Some Pokemon have high HP because of pure body mass like Wailord or Snorlax. Other Pokemon though, even small, have high HP because other factors set them capable of withstanding large amounts of damage before collapsing. Generally speaking, HP is how much damage the Pokemon's body can take before shutting down. Blissey for example has high HP so she has a great capacity for damage and she can tolerate massive injuries that would knock out every other Pokemon. Furthermore, HP is stamina and energy because the more stamina and energy a Pokemon has the more possible it will be for it to bounce back right after an attack. High stamina means the Pokemon can last a long time in the fight without tiring and high energy levels mean it can bounce back after an attack. Finally, HP is willpower and general toughness. Some Pokemon are just so strong willed, persistent and have so strong survival instincts that will never give up a fight. For example, Blissey has high HP and Shuckle has low HP. This means that Blissey won't give up no matter how injured it is while Shuckle will want to stop fighting as soon as it is slightly injured.
 
So, for example, Blissey and Wailord both have huge HP. Wailord's HP though is due to its enormous size. Blissey on the other hand has such a high HP because: 1) She is built in such a way so as to be able to survive horrific injuries and massive amounts of damage. She can tolerate a lot of damage before collapsing. 2) She has enormous stamina and energy levels. Thus, she can last forever in a fight and can bounce back immediately after an assault. 3) She has terrific willpower and perseverance. Blissey never give up a fight no matter how badly injured they might be. They do their best to survive.
 
 
HP is mainly willpower though. Even in the games, when your Pokemon faints and you pick it to battle the console says 'Your Pokemon has no will to battle'. When a Pokemon's HP reaches zero it means that it lost its willpower to keep going. Pokemon lose their willpower for battle as a result of injuries and the pain of the attacks. The more damage they receive the more their willpower falls.


====Attack====
====Attack====
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