Psychic (type): Difference between revisions

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==Moves==
==Moves==
As of [[Generation IX]], 78 [[move]]s or 8.54% of all moves are Psychic-type (excluding those that are Psychic-type only under certain circumstances), making it the 2nd most common type among moves after {{t|Normal}} and before {{t|Grass}}. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Psychic-type moves were [[special move|special]], but they may also now be [[physical move|physical]] depending on the attack.
As of [[Generation IX]], there are 79 Psychic-type [[move]]s, which makes up 8.46% of all moves (excluding those that are Psychic-type only under certain circumstances), making it the second most common type among moves after {{t|Normal}} and before {{t|Grass}}.
 
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Psychic-type moves were [[special move|special]], but they may also now be [[physical move|physical]] depending on the attack.


{{movelist/battle-head|Psychic}}
{{movelist/battle-head|Psychic}}
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{{movelist/battle|1|Psychic|Special|Clever|90|100|10|anyadjacent|The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.}}
{{movelist/battle|1|Psychic|Special|Clever|90|100|10|anyadjacent|The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.}}
{{movelist/battle|7|Psychic Fangs|Physical||85|100|10|anyadjacent|The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.}}
{{movelist/battle|7|Psychic Fangs|Physical||85|100|10|anyadjacent|The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.}}
{{movelist/battle|9|Psychic Noise|Special||75|100|10|anyadjacent|The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.}}
{{movelist/battle|7|Psychic Terrain|Status||—|—|10|all|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}}
{{movelist/battle|7|Psychic Terrain|Status||—|—|10|all|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}}
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.}}
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.}}
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