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===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
{{MoveResearch|new damage formula}} | {{MoveResearch|new damage formula}} | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team| | Return deals damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Return's damage depends on the user's IQ. At 0 IQ, it deals 5 damage. The damage is increased by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals maximum 45 damage at 700 IQ. Although not possible under normal gameplay, an IQ in the range of 1000-9999 makes Return behave like an one-hit knockout move, IQ of 10000 or higher makes it deal only 1 damage, while a negative value has it deal standard 5 damage. | ||
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, with the removal of the IQ system, damage now increases the more dungeons the user was taken into. | |||
{{Template:MDMoveheader|type=normal}} | |||
{{Template:MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pp=12|acc=70%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pow=3|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
===[[Pokémon GO]]=== | ===[[Pokémon GO]]=== |