Escape: Difference between revisions

37 bytes removed ,  6 January 2023
minor improvements/cleanup
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In the [[core series]] Pokémon games, it is possible to '''escape''' (Japanese: '''{{tt|逃|に}}げる''' ''escape'') from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting '''Run''' (Japanese: '''にげる''' ''Run'') on the main battle screen. However, escape is not guaranteed; whether the player is successful at running away from the battle is determined by a calculation involving the speed of the combatants. When the escape is successful, the battle ends immediately. When it is not successful, the wild Pokémon will use a move.
In the [[core series]] Pokémon games, it is possible to '''escape''' (Japanese: '''{{tt|逃|に}}げる''' ''escape'') from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting '''Run''' (Japanese: '''にげる''' ''Run'') on the main battle screen. However, escape is not guaranteed; whether the player is successful at running away from the battle is determined by a calculation involving the speed of the combatants. When the escape is successful, the battle ends immediately. When it is not successful, the wild Pokémon will use a move.


Entering a battle with a wild Pokémon and then escaping counts the Pokémon as being seen in the Trainer's [[Pokédex]]. In [[Generation I|Generations I]] and [[Generation II|II]], if the player runs from an [[List of wild Pokémon from in-game events|in-game event Pokémon]], it becomes permanently unavailable (except the {{p|Electrode}} in [[Team Rocket HQ]]). Starting in [[Generation III]], if the player runs from a [[Legendary Pokémon]], the Pokémon reappears when the player leaves and re-enters its location.
Entering a battle with a wild Pokémon and then escaping counts the Pokémon as being seen in the Trainer's [[Pokédex]]. In [[generation]]s {{gen|I}} and {{gen|II}}, if the player runs from an [[List of wild Pokémon from in-game events|in-game event Pokémon]], it becomes permanently unavailable (except the {{p|Electrode}} in [[Team Rocket HQ]]). Starting in [[Generation III]], if the player runs from a [[Legendary Pokémon]], the Pokémon reappears when the player leaves and re-enters its location.


==Success conditions==
==Success conditions==
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===Generations I-VIII===
===Generations I-VIII===


In games from Generations I to VIII, it is impossible to escape from in-game {{pkmn|Trainer}} battles in which Pokémon can gain Exp. Points.
Prior to [[Generation IX]], it is impossible to escape from in-game {{pkmn|Trainer}} battles in which Pokémon can gain [[experience]].


However, in battles against other players, attempting to escape will cause the battle to end immediately, without fail. If only one player attempts to escape, the battle ends as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw.
However, in battles against other players, attempting to escape will cause the battle to end immediately, without fail. If only one player attempts to escape, the battle ends as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw.
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===Generation IX===
===Generation IX===


In [[Generation IX]] games {{g|Scarlet and Violet}} it is possible to escape from in-game trainers. Doing so is considered a loss, thus causing the same penalties as [[blacking out]].
In {{g|Scarlet and Violet}}, it is possible to escape from in-game Trainer battles. Doing so is considered a loss, thus causing the same penalties as [[blacking out]].


==In spin-off games==
==In spin-off games==