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In the [[core series]] Pokémon games, it is possible to '''escape''' (Japanese: '''{{tt|逃|に}}げる''' ''escape'') from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting '''Run''' (Japanese: '''にげる''' ''Run'') on the main battle screen. However, escape is not guaranteed; whether the player is successful at running away from the battle is determined by a calculation involving the speed of the combatants. When the escape is successful, the battle ends immediately. When it is not successful, the wild Pokémon will use a move. | In the [[core series]] Pokémon games, it is possible to '''escape''' (Japanese: '''{{tt|逃|に}}げる''' ''escape'') from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting '''Run''' (Japanese: '''にげる''' ''Run'') on the main battle screen. However, escape is not guaranteed; whether the player is successful at running away from the battle is determined by a calculation involving the speed of the combatants. When the escape is successful, the battle ends immediately. When it is not successful, the wild Pokémon will use a move. | ||
Entering a battle with a wild Pokémon and then escaping counts the Pokémon as being seen in the Trainer's [[Pokédex]]. In [[ | Entering a battle with a wild Pokémon and then escaping counts the Pokémon as being seen in the Trainer's [[Pokédex]]. In [[generation]]s {{gen|I}} and {{gen|II}}, if the player runs from an [[List of wild Pokémon from in-game events|in-game event Pokémon]], it becomes permanently unavailable (except the {{p|Electrode}} in [[Team Rocket HQ]]). Starting in [[Generation III]], if the player runs from a [[Legendary Pokémon]], the Pokémon reappears when the player leaves and re-enters its location. | ||
==Success conditions== | ==Success conditions== | ||
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===Generations I-VIII=== | ===Generations I-VIII=== | ||
Prior to [[Generation IX]], it is impossible to escape from in-game {{pkmn|Trainer}} battles in which Pokémon can gain [[experience]]. | |||
However, in battles against other players, attempting to escape will cause the battle to end immediately, without fail. If only one player attempts to escape, the battle ends as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw. | However, in battles against other players, attempting to escape will cause the battle to end immediately, without fail. If only one player attempts to escape, the battle ends as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw. | ||
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===Generation IX=== | ===Generation IX=== | ||
In | In {{g|Scarlet and Violet}}, it is possible to escape from in-game Trainer battles. Doing so is considered a loss, thus causing the same penalties as [[blacking out]]. | ||
==In spin-off games== | ==In spin-off games== |