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A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways. | A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways. | ||
* At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles. | * At affection level 2 and higher, a Pokémon will gain 1.2 times (approximated as 4915/4096 in [[Generation VII]]) the normal experience from battles. | ||
* At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This effect initially has a 10% chance to happen per hit, and can potentially happen for multiple hits. This chance increases to 15% at level 4, 20% with an affection stat of at least 200 (roughly halfway between level 4 and level 5), and finally 25% at level 5. | * At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This effect initially has a 10% chance to happen per hit, and can potentially happen for multiple hits. This chance increases to 15% at level 4, 20% with an affection stat of at least 200 (roughly halfway between level 4 and level 5), and finally 25% at level 5. |
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