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11 bytes removed ,  30 May 2020
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==Glitches caused==
==Glitches caused==
[[File:RBGlitchNameF1.png|link=]] is an item mutation glitch Pokémon. When the player encounters it in battle, by using the [[Cable Club escape glitch]] with a Trainer who owns a [[File:RBGlitchNameF1.png|link=]], the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the [[List of items by index number (Generation I)|item identifier]] of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 ({{DL|Potion|Full Restore}}). <ref>[http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=300 Cable Club escape glitch - Glitch City Laboratories' temporary forum Reply #5 and #6]</ref>  
[[File:RBGlitchNameF1.png|link=]] is an item mutation glitch Pokémon. When the player encounters it in battle, by using the [[Cable Club escape glitch]] with a Trainer who owns a [[File:RBGlitchNameF1.png|link=]], the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the [[List of items by index number (Generation I)|item identifier]] of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 ([[Full Restore]]).<ref>[http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=300 Cable Club escape glitch - Glitch City Laboratories' temporary forum Reply #5 and #6]</ref>  


[[File:RBGlitchNameF1.png|link=]]'s front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy {{p|Pidgey}} or {{p|Geodude}} cannot be shown properly by the game and cause it to lock up. This renders [[File:RBGlitchNameF1.png|link=]] unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area.
[[File:RBGlitchNameF1.png|link=]]'s front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy {{p|Pidgey}} or {{p|Geodude}} cannot be shown properly by the game and cause it to lock up. This renders [[File:RBGlitchNameF1.png|link=]] unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area.