Glitch battle: Difference between revisions

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A '''Glitch battle''' is a type of battle which a [[glitch Pokémon]] initiates. It happens when an encounter starts with a glitch Pokémon whose sprite causes {{wp|memory corruption}}. Glitch battles often feature a series of unpredictable effects. Every glitch battle eventually causes the game to [[Game freeze|freeze]]. There exist mild variants of glitch battles, which only corrupt a handful of addresses and do not cause the game to crash - like [['M (00)|'M]]'s and [[Missingno.]]'s [[Hall of Fame]] data corruption.
A '''Glitch battle''' is a type of battle which a [[glitch Pokémon]] initiates. It happens when an encounter starts with a glitch Pokémon whose sprite causes {{wp|memory corruption}}. Glitch battles often feature a series of unpredictable effects. Every glitch battle eventually causes the game to [[Game freeze|freeze]]. There exist mild variants of glitch battles, which only corrupt a handful of addresses and do not cause the game to crash - like [['M (00)|'M]]'s and [[MissingNo.]]'s [[Hall of Fame]] data corruption.


==Effects==
==Effects==
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# Eventually, the game [[Game freeze|crashes]] in its confusion.
# Eventually, the game [[Game freeze|crashes]] in its confusion.


Some glitch Pokémon sprites corrupt enough memory to affect the game, but do not corrupt enough to make it unplayable. The most common example is {{game|Red and Blue|s}}'s version of [[Missingno.]], whose sprite slightly corrupts the save data by corrupting the Hall of Fame records, but does not destroy any important information.
Some glitch Pokémon sprites corrupt enough memory to affect the game, but do not corrupt enough to make it unplayable. The most common example is {{game|Red and Blue|s}}'s version of [[MissingNo.]], whose sprite slightly corrupts the save data by corrupting the Hall of Fame records, but does not destroy any important information.


==Examples==
==Examples==


* [[4(h4?]] is the most appropriate example, since its encounter sequence clearly showcases all features of a glitch battle.  
* [[4(h4?]] is the most appropriate example, since its encounter sequence clearly showcases all features of a glitch battle.
* [[4 4]] crashes the game upon encounter. However, before the game crashes, it is possible to see the glitched battle screen for a brief moment. When it is sent out in a trainer battle, it severely alters the game screen and freezes the game shortly afterwards. It shares these traits with two other glitch Pokémon, [[8B 4 8]] and [[ゥ' B]].
* [[4 4]] crashes the game upon encounter. However, before the game crashes, it is possible to see the glitched battle screen for a brief moment. When it is sent out in a trainer battle, it severely alters the game screen and freezes the game shortly afterwards. It shares these traits with two other glitch Pokémon, [[8B 4 8]] and [[ゥ' B]].
* [[Missingno.#Yellow forms|Yellow form Missingno.]]'s front sprite often crashes or freezes the game. It also heavily alters the music and affects graphics after returning to overworld.
* [[MissingNo.#Yellow forms|Yellow form MissingNo.]]'s front sprite often crashes or freezes the game. It also heavily alters the music and affects graphics after returning to overworld.
* [[♀ .]] slightly corrupts some memory addresses that are responsible for music and graphics, but generally keeps the game playable.
* [[♀ .]] slightly corrupts some memory addresses that are responsible for music and graphics, but generally keeps the game playable.
* Certain glitch Pokémon, like [[PkMnaPkMnゥ ♂ fPkMnk]], crash the game instantly and do not give enough time to see any glitch battle effects.
* Certain glitch Pokémon, like [[PkMnaPkMnゥ ♂ fPkMnk]], crash the game instantly and do not give enough time to see any glitch battle effects.