Friend Code: Difference between revisions

(→‎Generation VI: In-application registration (via PSS).)
(→‎In other languages: new section)
Line 4: Line 4:
Registering the Friend Codes of other players allows them to be able to communicate with each other from any location in the world that has Internet. Players with Friend Codes have access to many online activities, such as trading, battling, voice chat, and co-op play.
Registering the Friend Codes of other players allows them to be able to communicate with each other from any location in the world that has Internet. Players with Friend Codes have access to many online activities, such as trading, battling, voice chat, and co-op play.


==Generation IV and V== <!--Alt:Friend Code -->
==Generation IV and V==
Each Friend Code differs between games, to make each game have a separate 'identity'. To prevent identity theft, Friend Codes, along with the Wi-Fi ID on a DS, are reset when Wi-Fi Connection is used on another DS. Wi-Fi information can be transferred in the case of replacing an old DS.  
Each Friend Code differs between games, to make each game have a separate 'identity'. To prevent identity theft, Friend Codes, along with the Wi-Fi ID on a DS, are reset when Wi-Fi Connection is used on another DS. Wi-Fi information can be transferred in the case of replacing an old DS.  


Line 16: Line 16:
Prior to the April 2011 update, players who have added and met each other online in the game will automatically become neighbors in the [[Pokémon Dream World]]. A similar feature occurs in [[Join Avenue]].
Prior to the April 2011 update, players who have added and met each other online in the game will automatically become neighbors in the [[Pokémon Dream World]]. A similar feature occurs in [[Join Avenue]].


==Generation VI== <!-- Alt:3DS Friend Code -->
==Generation VI==
Each Friend Code is stored on the 3DS and stays the same unless the 3DS is reformatted.<ref>[http://techforums.nintendo.com/thread/10618 Formatting 3DS Memory Nintendo Tech Forums]</ref> A player needs to have the 3DS Friend Code of the other player and give their Friend Code before they can communicate with each other.  
Each friend code is stored on the 3DS and stays the same unless the 3DS is reformatted.<ref>[http://techforums.nintendo.com/thread/10618 Formatting 3DS Memory Nintendo Tech Forums]</ref> A player needs to have the 3DS friend code of the other player and give their friend code before they can communicate with each other.  


To register another player's Friend Code:
To register another player's friend code:
# Both the recipient and transmitter can manually type each other's code in their Friend List. A valid code can be submitted and registered, but it cannot be used to communicate until both players register each other and confirm it through Wi-Fi.
# Both the recipient and transmitter can manually type each other's code in their Friend List. A valid code can be submitted and registered, but it cannot be used to communicate until both players register each other and confirm it through Wi-Fi.
# Using the Friend List, both players can use infrared communications to register each other.
# Using the Friend List, both players can use infrared communications to register each other.
# Some applications can perform the registration for the players in certain circumstances, like when two players which are acquaintances with each other in the PSS perform a battle or trade in any generation VI Pokémon game.
# Some applications can perform the registration for the players in certain circumstances, like when two players which are acquaintances with each other in the PSS perform a battle or trade in any Generation VI Pokémon game.


Registering a Friend Code will force any application active into a suspended state and will deactivate any current Wi-Fi communications that are active for that application (unless the application itself does the registration, in which case it is unaffected by the registration).  As with games from past generations, the 3DS will inform the player if a specific Friend Code is not a valid code. It is against the Miiverse code of conduct to share Friend Codes using Miiverse.
Registering a friend code will force any application active into a suspended state and will deactivate any current Wi-Fi communications that are active for that application (unless the application itself does the registration, in which case it is unaffected by the registration).  As with games from past generations, the 3DS will inform the player if a specific friend code is not a valid code. It is against the Miiverse code of conduct to share friend codes using Miiverse.


==References==
==References==
<references />
<references />


==In other languages==
{{langtable|color=5a91dc|bordercolor=2260b6
|de=Freundescode
|fr=Code ami
|it=Codice amico <!--capitalized as "Codice Amico" in Generation IV-->
|ko=친구 코드 ''{{tt|Chingu Kodeu|Friend Code}}''
|es=Código de amigo ({{gen|IV}})<br>Clave de amigo ({{gen|V}}, {{gen|VI}})
}}{{-}}


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}