Steel (type): Difference between revisions

Undo revision 2080733 by Relicant (talk) Incorrect, Water and Electric resists Steel.
(i dont see the point of this trivium.)
(Undo revision 2080733 by Relicant (talk) Incorrect, Water and Electric resists Steel.)
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* In Generation II, the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon.
* In Generation II, the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon.
* All Steel-type moves affect only one Pokémon at a time.  Similarly, it is the only type to lack a move that functions differently in [[Double Battle]]s.
* All Steel-type moves affect only one Pokémon at a time.  Similarly, it is the only type to lack a move that functions differently in [[Double Battle]]s.
* Prior to Generation VI, Steel was the only type that didn't have a neutral type match-up with any of the seventeen existing types, considering both offense and defense. In Generation VI, it was changed so it no longer resisted Dark or Ghost-types.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* A pure Steel-type Pokémon has more resistances than any dual type Pokémon that is not part Steel.
* A pure Steel-type Pokémon has more resistances than any dual type Pokémon that is not part Steel.
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