Type: Difference between revisions

1,864 bytes added ,  11 April
Summarize Bird/???/glitch type info with a table of the types by index number
(Summarize Bird/???/glitch type info with a table of the types by index number)
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The {{t|Stellar}} type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can {{Tera}}stallize into the Stellar type, which can also change {{m|Tera Blast}} and {{m|Tera Starstorm}} into the type as well.
The {{t|Stellar}} type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can {{Tera}}stallize into the Stellar type, which can also change {{m|Tera Blast}} and {{m|Tera Starstorm}} into the type as well.
==List of types==
Each type is assigned a particular [[index number]] used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.
Prior to [[Generation IV]], a type's index number is also used to determine whether a move of that type deals [[Physical move|physical]] or [[Special move|special]] damage, with all types from the {{t|Fire}} type onward deal special damage. In the Generation III games, a damaging {{type|???}} move would be treated as dealing neither physical nor special damage, and deal 2 base damage.
Value 6 in Generations I and II is the unused {{t|Bird}} type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as "Normal". Values beyond the last defined entry may be used as the types of [[glitch Pokémon]] or [[glitch move]]s, and are known as [[glitch type]]s.
{| class="roundtable c whitelinks" style="border: 3px solid #AAF; background: #DDF;"
|-
! rowspan="2" | #
! colspan="5" | Generation
|-
! style="min-width: 50px" | I
! style="min-width: 50px" | II
! style="min-width: 50px" | III-IV
! style="min-width: 50px" | V
! style="min-width: 50px" | VI+
|-
| 0
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
|-
| 1
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
| 2
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
| 3
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
|-
| 4
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
|-
| 5
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
|-
| 6
{{typetable|Bird}}
{{typetable|Bird}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Bug}}
|-
| 7
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Ghost}}
|-
| 8
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Steel}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
| 9
| rowspan="11" style="background:#{{unknown color}}" | [[Glitch type|Normal]]
{{typetable|Steel}}
{{typetable|???}}
{{typetable|Fire}}
{{typetable|Fire}}
|-
| 10
| rowspan="9" style="background:#{{unknown color}}" | [[Glitch type|Normal]]
{{typetable|Fire}}
{{typetable|Water}}
{{typetable|Water}}
|-
| 11
{{typetable|Water}}
{{typetable|Grass}}
{{typetable|Grass}}
|-
| 12
{{typetable|Grass}}
{{typetable|Electric}}
{{typetable|Electric}}
|-
| 13
{{typetable|Electric}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
| 14
{{typetable|Psychic}}
{{typetable|Ice}}
{{typetable|Ice}}
|-
| 15
{{typetable|Ice}}
{{typetable|Dragon}}
{{typetable|Dragon}}
|-
| 16
{{typetable|Dragon}}
{{typetable|Dark}}
{{typetable|Dark}}
|-
| 17
{{typetable|Dark}}
| rowspan="11" style="background: transparent" |
{{typetable|Fairy}}
|-
| 18
| rowspan="10" style="background: transparent" |
| rowspan="10" style="background: transparent" |
|-
| 19
{{typetable|???}}
|-
| 20
{{typetable|Fire}}
{{typetable|Fire}}
|-
| 21
{{typetable|Water}}
{{typetable|Water}}
|-
| 22
{{typetable|Grass}}
{{typetable|Grass}}
|-
| 23
{{typetable|Electric}}
{{typetable|Electric}}
|-
| 24
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
| 25
{{typetable|Ice}}
{{typetable|Ice}}
|-
| 26
{{typetable|Dragon}}
{{typetable|Dragon}}
|-
| 27
| style="background: transparent" |
{{typetable|Dark}}
|}


==Type effectiveness==
==Type effectiveness==
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[[Terastal phenomenon|Terastallizing]] can change a Pokémon's type to any single type, which will also change the type of the move {{m|Tera Blast}}.
[[Terastal phenomenon|Terastallizing]] can change a Pokémon's type to any single type, which will also change the type of the move {{m|Tera Blast}}.


==Other types==
===Typeless===
===Bird===
{{main|Bird (type)}}
The '''Bird type''' (Japanese: '''{{j|とりタイプ}}''' ''Bird type'') is an unused type in the [[Generation I]] and {{gen|II}} games. It is coded in as a [[Damage category|physical type]] with index number 0x06, after {{t|Rock}} and before {{t|Bug}}. Its name was dummied out in the non-English European releases of the Generation II games. It has no type matchups defined, so is neutrally effective against all types, and all types are neutrally effective against it.
 
This type is commonly known in the Western fandom due to the [[glitch Pokémon]] [[MissingNo.]] and [['M (00)]] having it as one of their types in the English versions of {{game|Red and Blue|s}}.
 
===???===
{{main|??? (type)}}
The ??? type is found in the [[Generation II]], {{gen|III}}, and {{gen|IV}} games and was primarily used in the core series as the type of the move {{m|Curse}}. It was removed in [[Generation V]], in which Curse became a {{type|Ghost}} move.
 
This type is defined between physical and special types. Similarly to the Bird type, it is not part of the type matchup chart.
 
===Anime-specific types===
Anime-related media such as [[Song of Origin]] has sometimes referred to types like Gas. These types have not been included in the games.
 
==Typeless==
[[File:Struggle IV.png|frame|{{m|Struggle}}, a {{type|Normal}} move, dealing typeless damage to {{p|Gastly}}]]
[[File:Struggle IV.png|frame|{{m|Struggle}}, a {{type|Normal}} move, dealing typeless damage to {{p|Gastly}}]]
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}}, {{m|Roost}}, and {{m|Double Shock}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}}, {{m|Roost}}, and {{m|Double Shock}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
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A typeless Pokémon has no types displayed on its battle summary.
A typeless Pokémon has no types displayed on its battle summary.
{{-}}
{{-}}
==Glitch types==
{{main|Glitch type}}
The [[glitch type]]s are types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. They are the result of the game reading other data as if it were types. Like the ??? type, all glitch types, except 'l) m) ZM, have no special effectiveness (they both inflict regular damage against all types and take regular damage from all types).


==Icons==
==Icons==