8,071
edits
Storm Aurora (talk | contribs) (→Pokémon Masters EX: rearranged table to be easier to understand, added more users, formatting tweaks) |
YoungMan16 (talk | contribs) m (→Generation I) |
||
Line 71: | Line 71: | ||
Hyper Beam inflicts damage. A [[recharge]] turn is required on the turn after damage is done, during which no action may be performed. | Hyper Beam inflicts damage. A [[recharge]] turn is required on the turn after damage is done, during which no action may be performed. | ||
Hyper Beam will not require a recharge turn if it misses, it breaks a {{m|substitute}}, it knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user | Hyper Beam will not require a recharge turn if it misses, it breaks a {{m|substitute}}, it knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user [[flinch]]es, or the user is put to {{status|sleep}} after the attack but before the recharge turn. However, being {{status|Freeze|frozen}} does not prevent the need for the recharge turn of Hyper Beam. If the user is {{status|Confusion|confused}}, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused. | ||
If one Pokémon attacks first with a | If one Pokémon attacks first with a binding move that misses in a round in which the other Pokémon must recharge from a use of Hyper Beam, the user of Hyper Beam will automatically use Hyper Beam again during that turn instead of recharging. If at such a time Hyper Beam has 0 [[PP]], Hyper Beam will still be used, and afterward {{DL|List of battle glitches (Generation I)|Struggle bypassing|its PP will roll over to 63}}, and full [[PP Up]]s will be applied to it. | ||
An opponent can still use items on the user while it's recharging, in which case it will recharge the turn after. | An opponent can still use items on the user while it's recharging, in which case it will recharge the turn after. |
edits