One-hit knockout move: Difference between revisions

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Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}"
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In [[Generation]]s {{gen|I}} and {{gen|II}}, super effective one-hit knockout moves display the super effective message and play the appropriate sound effect. From Generation III onward, type-effectiveness messages no longer appear, but appropriate type-effectiveness sound effects still play.  
In [[Generation]]s {{gen|I}} and {{gen|II}}, super effective one-hit knockout moves display the super effective message and play the appropriate sound effect. From Generation III onward, type-effectiveness messages no longer appear, but appropriate type-effectiveness sound effects still play.  


In [[Generation III]] only, due to an oversight, a one-hit knockout move can fail to break a {{m|substitute}}. If a Pokémon's substitute has more HP left than the Pokémon does, the substitute will not break when hit by a one-hit knockout move. This occurs because one-hit knockout moves deal damage equal to the Pokémon's current HP. This oversight was fixed in [[Generation IV]].
In [[Generation III]] only, due to an oversight, a one-hit knockout move can fail to break a {{OBP|substitute|doll}}. If a Pokémon's substitute has more HP left than the Pokémon does, the substitute will not break when hit by a one-hit knockout move. This occurs because one-hit knockout moves deal damage equal to the Pokémon's current HP. This oversight was fixed in [[Generation IV]].


Pokémon with the [[Ability]] {{a|Sturdy}} are immune to one-hit KO moves. A [[Focus Sash]] or the Ability {{a|Disguise}} can allow a Pokémon to survive a one-hit KO move.
Pokémon with the [[Ability]] {{a|Sturdy}} are immune to one-hit KO moves. A [[Focus Sash]] or the Ability {{a|Disguise}} can allow a Pokémon to survive a one-hit KO move.