Character encoding: Difference between revisions

(Created page with "'''Character encoding''' refers to how characters are stored in the Pokémon games. ==In the core series games== ===Generations I to IV=== {{main|Character encoding (Generation I)}} {{main|Character encoding (Generation II)}} {{main|Character encoding (Generation III)}} {{main|Character encoding (Generation IV)}} The core series games from Generation I to {{gen|IV}} use proprietary character encodings. Each generation has its own set of character encodings. The...")
 
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==In the side series games==
==In the side series games==
===Pokémon Stadium series===
===Pokémon Stadium series===
In the [[Pokémon Stadium series]], the Western games use an ASCII based encoding. However, in the American English version, the character "é" is encoded as 0x60 (ASCII for @).
In the [[Pokémon Stadium series]], the Western games use an ASCII-based encoding. However, in the American English version, the character "é" is encoded as 0x60 (ASCII for @).


The games use the {{wp|EUC-JP}} character encoding.
The Japanese games use the {{wp|EUC-JP}} character encoding.


==In the spin-off games==
==In the spin-off games==