Spin tile: Difference between revisions

no edit summary
(was moved many years ago and this notice was added back with no discussion for years. also matches "cave tile", etc)
No edit summary
 
Line 12: Line 12:
==Differences between games==
==Differences between games==
{{Incomplete|section|needs=Images from XY and Let's Go}}
{{Incomplete|section|needs=Images from XY and Let's Go}}
In [[Generation I]], all spin tiles lead to stop tiles<!-- there are 2 places in FRLG's Rocket Warehouse where the player hits a wall and nowhere else-->, and the arrows on the tiles move while the player is spinning. In {{game|Yellow}}, [[Red's Pikachu (game)|Pikachu]] spins with the player. In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, the arrows no longer move while the player is spinning; there are no stop tiles in Pokémon Ruby, Sapphire, or Emerald. In {{game2|Diamond|Pearl|Platinum}}, there are no stop tiles; instead, the player spins until colliding with a wall. In {{game|HeartGold and SoulSilver|s}}, stop tiles return and spin tiles are colored based on the direction in which they send the player.
In [[Generation I]], all spin tiles lead to stop tiles<!-- there are 2 places in FRLG's Rocket Warehouse where the player hits a wall and nowhere else-->, and the arrows on the tiles move while the player is spinning. In {{game|Yellow}}, {{OBP|Pikachu|Yellow}} spins with the player. In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, the arrows no longer move while the player is spinning; there are no stop tiles in Pokémon Ruby, Sapphire, or Emerald. In {{game2|Diamond|Pearl|Platinum}}, there are no stop tiles; instead, the player spins until colliding with a wall. In {{game|HeartGold and SoulSilver|s}}, stop tiles return and spin tiles are colored based on the direction in which they send the player.


Additionally, the spin tiles in {{game|Ruby and Sapphire|s}} behave differently than in other games. The player does not spin, and when pushed onto a normal tile, stops on it. Spin tiles in {{game|Emerald}} act as normal tiles that don't push the player at all; they only spin around other tiles at the press of a button, while pushing objects and NPCs on it.
Additionally, the spin tiles in {{game|Ruby and Sapphire|s}} behave differently than in other games. The player does not spin, and when pushed onto a normal tile, stops on it. Spin tiles in {{game|Emerald}} act as normal tiles that don't push the player at all; they only spin around other tiles at the press of a button, while pushing objects and NPCs on it.