61
edits
Meeper12346 (talk | contribs) m (Meeper12346 moved page Appendix:Brilliant Diamond and Shining Pearl walkthrough/Part 1 to Appendix:Brilliant Diamond and Shining Pearl walkthrough/Section 1: Consistency with other walkthroughs) |
(→Lake Verity: Edited the starter descriptions, I tried my best to keep most of the information intact while simplifying) |
||
Line 68: | Line 68: | ||
When you choose one, that Pokémon will become your [[first partner Pokémon]], so choose wisely. Barry will automatically select the one with a type advantage over yours. | When you choose one, that Pokémon will become your [[first partner Pokémon]], so choose wisely. Barry will automatically select the one with a type advantage over yours. | ||
Turtwig, the Turtle Pokémon, is | * {{p|Turtwig}}, the Turtle Pokémon, is the physical all-rounder. Turtwig evolves into {{p|Grotle}} at Level 18, and then {{p|Torterra}} at level 32. Turtwig is a {{type|Grass}} Pokémon, and Torterra is a Grass/{{t|Ground}}-type Pokémon. Torterra has great physical Attack and Defense, but low Special Attack and Speed. It gets powerful moves like {{m|Razor Leaf}} and {{m|Crunch}} pretty early on, and later {{m|Earthquake}}. Torterra can also be taught {{m|Wood Hammer}} from the [[Move Reminder]]. Another good move for Torterra is {{m|Curse}}, which boosts its Attack and Defense, its two best stats, while decreasing its Speed, which is already very low. It also has access to {{m|Synthesis}} for self-healing. For TM moves, it has access to {{m|Bullet Seed}}, {{m|Giga Impact}}, and a wide range of other moves, including several setup moves. Torterra does have a major weakness to {{type|Ice}} attacks, so be wary of that, but it is otherwise neutral to most other types. Otherwise, Turtwig's type coverage excels at many of the Gyms and is a solid all-around choice. | ||
Chimchar, the Chimp Pokémon, has high speed and attacking stats, | * {{p|Chimchar}}, the Chimp Pokémon, is the glass cannon. It has high speed and attacking stats, at the cost of having quite low defenses (these are usual for {{type|Fire}} Pokémon). It serves as a mixed attacker, and can use both physical and special moves well. It evolves at Level 14 into {{p|Monferno}}, a Fire/{{t|Fighting}}-type Pokémon, and gains a ton of power. It learns one of the second strongest Fighting-type moves, {{m|Close Combat}}, when it evolves into {{p|Infernape}}. If you make sure that Chimchar evolves before or in the first Gym, you shouldn't have trouble with the {{type|Rock}} Pokémon. Its defenses are low, but due to its speed and offense, it often has the power to take out most Pokémon in the game with one or two hits before they even get a chance to strike. The Chimchar line can learn a variety of great moves, both with level up and TMs. It can learn {{m|Flamethrower}} at Level 47 if unevolved, but Monferno and Infernape can still learn it via TM35, which can be obtained before the sixth Gym. {{m|Brick Break}}, {{m|Focus Blast}}, and {{m|Fire Blast}} are also some TM moves to consider, although it can learn many, many more, like {{m|Rock Slide}}, {{m|Stone Edge}}, {{m|Earthquake}} and {{m|Dig}}. Chimchar's offensive coverage and speed makes it an extremely versatile attacker. | ||
Piplup, the Penguin Pokémon, has high | * {{p|Piplup}}, the Penguin Pokémon, is the special tank. It has high Special Defense and Special Attack, but low Attack and Speed. It evolves into {{p|Prinplup}} at Level 16. When it evolves further into {{p|Empoleon}} at Level 36, it gains the Steel type, making it a unique {{t|Water}}/{{t|Steel}}-type Pokémon. The addition of the Steel type makes it resistant to a majority of types, making it an excellent defensive wall. Its only weaknesses are {{t|Electric}}, {{t|Fighting}}, and {{t|Ground}}. Unfortunately, this good typing comes at a cost: a movepool that isn't the best. Despite its sub-par Attack stat, Empoleon learns more physical moves than special. Early on, it is better off using Special attacks such as {{m|BubbleBeam}}, which Prinplup learns at Level 24. If you are fine using TMs on Empoleon, {{TM|95|Surf}}, and {{TM|91|Flash Cannon}} are both very powerful attacks. It also eventually gets the one of the strongest Water-type attacks, {{m|Hydro Pump}}, at Level 59, although it has low PP and accuracy. Other viable TM options include {{m|Ice Beam}}, {{m|Scald}}, and {{m|Grass Knot}}. Alternatively, it can learn {{m|Swords Dance}} from a TM or the [[Move Reminder]], making its physical options usable. Piplup takes some external training to be used offensively, but it has the potential to be one of the best in both offense and defense. | ||
All of the first partners are good choices and it is down to your personal preference to make a decision. In any case, it's time to move on. | All of the first partners are good choices and it is down to your personal preference to make a decision. In any case, it's time to move on. |
edits