Appendix:Brilliant Diamond and Shining Pearl walkthrough/Section 1: Difference between revisions

→‎Lake Verity: Edited the starter descriptions, I tried my best to keep most of the information intact while simplifying
(→‎Lake Verity: Edited the starter descriptions, I tried my best to keep most of the information intact while simplifying)
 
Line 68: Line 68:
When you choose one, that Pokémon will become your [[first partner Pokémon]], so choose wisely. Barry will automatically select the one with a type advantage over yours.
When you choose one, that Pokémon will become your [[first partner Pokémon]], so choose wisely. Barry will automatically select the one with a type advantage over yours.


Turtwig, the Turtle Pokémon, is a solid choice. Turtwig evolves into {{p|Grotle}} at Level 18, and then Torterra at level 32. Turtwig is a {{type|Grass}} Pokémon, and {{p|Torterra}} is a Grass/{{t|Ground}}-type Pokémon. Torterra has great Attack and Defense, but low Special Attack and Speed. It gets powerful moves like {{m|Razor Leaf}} and {{m|Crunch}} pretty early on, and later {{m|Earthquake}} . Torterra also gets {{m|Wood Hammer}}. Another good move for Torterra is {{m|Curse}}, which boosts its Attack and Defense, its two best stats, while decreasing its Speed, which is already very low. It also gets {{m|Synthesis}} for healing itself. For TM moves it gets {{m|Bullet Seed}}, {{m|Giga Impact}}, and a wide range of other moves, including several setup moves. Torterra does have a major weakness to {{type|Ice}} attacks, so be wary of that. In any case, Turtwig does quite well at the Gyms and is a very good choice.
* {{p|Turtwig}}, the Turtle Pokémon, is the physical all-rounder. Turtwig evolves into {{p|Grotle}} at Level 18, and then {{p|Torterra}} at level 32. Turtwig is a {{type|Grass}} Pokémon, and Torterra is a Grass/{{t|Ground}}-type Pokémon. Torterra has great physical Attack and Defense, but low Special Attack and Speed. It gets powerful moves like {{m|Razor Leaf}} and {{m|Crunch}} pretty early on, and later {{m|Earthquake}}. Torterra can also be taught {{m|Wood Hammer}} from the [[Move Reminder]]. Another good move for Torterra is {{m|Curse}}, which boosts its Attack and Defense, its two best stats, while decreasing its Speed, which is already very low. It also has access to {{m|Synthesis}} for self-healing. For TM moves, it has access to {{m|Bullet Seed}}, {{m|Giga Impact}}, and a wide range of other moves, including several setup moves. Torterra does have a major weakness to {{type|Ice}} attacks, so be wary of that, but it is otherwise neutral to most other types. Otherwise, Turtwig's type coverage excels at many of the Gyms and is a solid all-around choice.


Chimchar, the Chimp Pokémon, has high speed and attacking stats, but at the cost of having quite low defenses (these are usual for {{type|Fire}} Pokémon). It can use both physical and special moves well. It evolves at Level 14 into {{p|Monferno}}, a Fire/{{t|Fighting}}-type Pokémon, and gains a ton of power, and eventually learning one of the second strongest Fighting-type moves, {{m|Close Combat}} when it evolves into {{p|Infernape}}. If you make sure Chimchar evolves before or in the first Gym, you shouldn't have trouble with the Rock-type Pokémon. Its defenses are low, but it often has the power to take out most Pokémon in the game with one or two hits before they even get a chance to strike, so it's not really that bad unless there is a type disadvantage. Chimchar's line can learn a variety of great moves, both with level up and TMs. It can learn {{m|Flamethrower}} at Level 47 if unevolved, but Monferno and Infernape can still learn it via TM35, which can be obtained before the sixth Gym. {{m|Brick Break}}, {{m|Focus Blast}}, and {{m|Fire Blast}} are some TM moves to consider, although it learns many, many more, like {{m|Rock Slide}}, {{m|Stone Edge}}, Earthquake and {{m|Dig}}. In comparison to the other two first partner Pokémon, Chimchar is probably the best if you're looking for an easier ride through the game.
* {{p|Chimchar}}, the Chimp Pokémon, is the glass cannon. It has high speed and attacking stats, at the cost of having quite low defenses (these are usual for {{type|Fire}} Pokémon). It serves as a mixed attacker, and can use both physical and special moves well. It evolves at Level 14 into {{p|Monferno}}, a Fire/{{t|Fighting}}-type Pokémon, and gains a ton of power. It learns one of the second strongest Fighting-type moves, {{m|Close Combat}}, when it evolves into {{p|Infernape}}. If you make sure that Chimchar evolves before or in the first Gym, you shouldn't have trouble with the {{type|Rock}} Pokémon. Its defenses are low, but due to its speed and offense, it often has the power to take out most Pokémon in the game with one or two hits before they even get a chance to strike. The Chimchar line can learn a variety of great moves, both with level up and TMs. It can learn {{m|Flamethrower}} at Level 47 if unevolved, but Monferno and Infernape can still learn it via TM35, which can be obtained before the sixth Gym. {{m|Brick Break}}, {{m|Focus Blast}}, and {{m|Fire Blast}} are also some TM moves to consider, although it can learn many, many more, like {{m|Rock Slide}}, {{m|Stone Edge}}, {{m|Earthquake}} and {{m|Dig}}. Chimchar's offensive coverage and speed makes it an extremely versatile attacker.


Piplup, the Penguin Pokémon, has high defenses and Special Attack. Its Attack and Speed aren't that great, unfortunately. It evolves into {{p|Prinplup}} at Level 16. When it evolves further into {{p|Empoleon}} at Level 36, it gains the Steel type, making it a unique {{t|Water}}/{{t|Steel}}-type Pokémon. The addition of the Steel type will give it a wide variety of resistances, making it take very little damage from quite a few attacks- only {{type|Electric}}, Fighting-type, and Ground-type attacks are a major threat; nearly everything else is resisted. Unfortunately, this good typing comes at a cost: a movepool that isn't the best. With Empoleon's sub-par Attack stat, it is better off using Special attacks such as {{m|BubbleBeam}}, which Prinplup learns at Level 24. If you are fine using TMs and HMs on Empoleon, {{TM|95|Surf}} and {{TM|91|Flash Cannon}} are both very powerful attacks for Empoleon to learn. Also, Empoleon does eventually get the second strongest Water-type attack {{m|Hydro Pump}} at Level 59, though it has low PP and accuracy. In comparison to the other two first partners, Piplup is probably the hardest to use. It will struggle with its movepool until you get TMs, but will then become much more useful. Teach it Flash Cannon as soon as you acquire that TM, and it will be very powerful. Other TM options that could pay off include {{m|Ice Beam}}, {{m|Scald}}, and maybe {{m|Grass Knot}}. It also gets Swords Dance from the Move Reminder to compensate for its Attack stat, opening up more Physical options for it. Don't think that Piplup is a bad choice— it's a great Pokémon and the extra effort of training one is well worth it.
* {{p|Piplup}}, the Penguin Pokémon, is the special tank. It has high Special Defense and Special Attack, but low Attack and Speed. It evolves into {{p|Prinplup}} at Level 16. When it evolves further into {{p|Empoleon}} at Level 36, it gains the Steel type, making it a unique {{t|Water}}/{{t|Steel}}-type Pokémon. The addition of the Steel type makes it resistant to a majority of types, making it an excellent defensive wall. Its only weaknesses are {{t|Electric}}, {{t|Fighting}}, and {{t|Ground}}. Unfortunately, this good typing comes at a cost: a movepool that isn't the best. Despite its sub-par Attack stat, Empoleon learns more physical moves than special. Early on, it is better off using Special attacks such as {{m|BubbleBeam}}, which Prinplup learns at Level 24. If you are fine using TMs on Empoleon, {{TM|95|Surf}}, and {{TM|91|Flash Cannon}} are both very powerful attacks. It also eventually gets the one of the strongest Water-type attacks, {{m|Hydro Pump}}, at Level 59, although it has low PP and accuracy. Other viable TM options include {{m|Ice Beam}}, {{m|Scald}}, and {{m|Grass Knot}}. Alternatively, it can learn {{m|Swords Dance}} from a TM or the [[Move Reminder]], making its physical options usable. Piplup takes some external training to be used offensively, but it has the potential to be one of the best in both offense and defense.


All of the first partners are good choices and it is down to your personal preference to make a decision. In any case, it's time to move on.
All of the first partners are good choices and it is down to your personal preference to make a decision. In any case, it's time to move on.
61

edits