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m (Spikes are NOT set on the target's side: https://twitter.com/IncandescenceSy/status/1778316123567710421) |
Storm Aurora (talk | contribs) (→Pokémon Masters EX: added akari's buddy move, formatting tweaks) |
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==In other games== | ==In other games== | ||
===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! <small>Cost in move-gauge slots</small> | ||
! | ! MP<br>(uses) | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! Effect tag | ||
! | ! Description | ||
! style=" | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Ceaseless Edge | |Ceaseless Edge | ||
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|— | |— | ||
|Critical hits land more easily. Applies Dark Damage Field to the opponents' field of play. (Dark Damage Field: The sync pairs will take Dark-type damage whenever they take an action.) | |Critical hits land more easily. Applies Dark Damage Field to the opponents' field of play. (Dark Damage Field: The sync pairs will take Dark-type damage whenever they take an action.) | ||
|{{sync|Akari| | |{{sync|Akari|Samurott}} | ||
|- style="background:#{{dark color light}}" | |||
! colspan=12 |{{color2|000|List of moves (Masters)#Buddy moves|Buddy move}} | |||
|- style="background:#fff" | |||
|Top Performer Ceaseless Edge | |||
{{statustable|Physical}} | |||
|2 | |||
|— | |||
|200 | |||
|240 | |||
|—% | |||
|An opponent | |||
|Sure Hit | |||
|'''Activation Condition:''' When Dark Damage Field applies to the opponents' field of play. | |||
'''Deactivation Condition:''' When the opponents' field of play is no longer Dark Damage Field. | |||
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This move's power increases when successfully used in succession. (This move powers up by 20% every time it is used.) (The maximum power-up is 60%.) If a different move is used by the user's Pokémon, this move's power returns to normal. | |||
|{{sync|Akari|Samurott}} | |||
|- style="background:#{{dark color dark}}" | |- style="background:#{{dark color dark}}" | ||
! colspan=12 |{{color2|fff|Sync move | ! colspan=12 |{{color2|fff|Sync move}} | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
!Name | |||
!{{color2|000|Damage category|Category}} | |||
!colspan="2" |State | |||
!Base {{color2|000|power}} | |||
!Max {{color2|000|power}} | |||
!colspan="2" |Target | |||
!Effect tag | |||
!Description | |||
!Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| rowspan=3 | Master Crafter Ceaseless Edge | | style="{{roundybl|5px}}" rowspan=3 | Master Crafter Ceaseless Edge | ||
| rowspan=3 align="center" style="background:#{{Physical color}}"|{{color2|{{Physical textcolor}}|Physical move|Physical}} | | rowspan=3 align="center" style="background:#{{Physical color}}"|{{color2|{{Physical textcolor}}|Physical move|Physical}} | ||
| colspan=2 | Default | | colspan=2 | Default | ||
Line 120: | Line 138: | ||
| rowspan=3 | — | | rowspan=3 | — | ||
| No additional effect. | | No additional effect. | ||
| rowspan=3 | {{sync|Akari| | | style="{{roundybr|5px}}" rowspan=3 | {{sync|Akari|Samurott}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan=2 | '''6★ EX''' | | colspan=2 | '''6★ EX''' | ||
| rowspan=2 | '''Implements the following field effect just before the | | rowspan=2 | '''Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Dark Zone''' | ||
• Dark Zone''' | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan=2 | '''6★ EX with EX role''' | | colspan=2 | '''6★ EX with EX role''' |