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Solemn Mac (talk | contribs) (Added information about the two newly released sync pairs.) |
Solemn Mac (talk | contribs) (To Absol-utely's credit, added details about Masterful Metronome's random effects. In addition, gave more clarity about the random effects of "Wait for It...") |
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Starting in Version 2.38.0, buddy moves have their names changed—now having adjectives given other than the letter B.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref> | Starting in Version 2.38.0, buddy moves have their names changed—now having adjectives given other than the letter B.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref> | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | ||
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Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. | Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. | ||
<div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Applies one of the following six field effects to the allied field of play. Each field effect has a ⅙ chance to be chosen:<ref>[https://twitter.com/absolutelypm/status/1772996493789819120 Details of Masterful Metronome by Absol-utely]</ref></center><hr> | |||
* Move Gauge Acceleration effect | |||
* Physical Damage Reduction effect | |||
* Special Damage Reduction effect | |||
* Critial-Hit Defense effect | |||
* Stat Reduction Defense effect | |||
* Status Condition Defense effect | |||
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|Metallic {{m|Bullet Punch}} | |Metallic {{m|Bullet Punch}} | ||
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|Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. | |Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. | ||
<div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Each following effect has a 20% chance to activate<ref>[https://twitter.com/absolutelypm/status/1574443652180738049 “''Wait for It...''” Move by Absol-utely]</ref> | <div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Each following effect has a 20% chance to activate, and each chance is calculated individually:<ref>[https://twitter.com/absolutelypm/status/1574443652180738049 “''Wait for It...''” Move by Absol-utely]</ref></center><hr> | ||
* Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | * Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | ||
* Applies the Free Move Next effect to all allied sync pairs. | * Applies the Free Move Next effect to all allied sync pairs. |
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