Experience: Difference between revisions

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* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player's first partner Pokémon wouldn't level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{g|Black 2 and White 2}} onward, their base experience yields were raised to 62 to bring them in line with the other [[first partner Pokémon]] in the series.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player's first partner Pokémon wouldn't level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{B2W2}} onward, their base experience yields were raised to 62 to bring them in line with the other [[first partner Pokémon]] in the series.
* The highest possible number of experience points that can legally be gained at one time from knocking Pokémon out in any game is 286,980. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that's set up as a Triple Battle in a Secret Base in Omega Ruby or Alpha Sapphire, with Exp. Point O-Power Lv. 3 active, and having a different language, outsider, unevolved Pokémon that is at or beyond the level it normally evolves, with at least two Affection hearts and holding a [[Lucky Egg]], participate in the battle without fainting. For the Pokémon with the lowest evolution level (Caterpie, Weedle, and Wurmple), this would cause them to level up from 7 to 65.
* The highest possible number of experience points that can legally be gained at one time from knocking Pokémon out in any game is 286,980. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that's set up as a Triple Battle in a Secret Base in Omega Ruby or Alpha Sapphire, with Exp. Point O-Power Lv. 3 active, and having a different language, outsider, unevolved Pokémon that is at or beyond the level it normally evolves, with at least two Affection hearts and holding a [[Lucky Egg]], participate in the battle without fainting. For the Pokémon with the lowest evolution level (Caterpie, Weedle, and Wurmple), this would cause them to level up from 7 to 65.
** Theoretically, the highest amount of experience points that could be gained all at once is 573,932. This would be achieved by, in Sword and Shield, simultaneously knocking out two level 100 Blissey with a level 1 different language, outsider Pokémon holding a [[Lucky Egg]] and with 220 or more [[friendship]], all with the [[Exp. Charm]] in the bag. For a Pokémon in the Erratic experience group, this would bring it from level 1 to 97.
** Theoretically, the highest amount of experience points that could be gained all at once is 573,932. This would be achieved by, in Sword and Shield, simultaneously knocking out two level 100 Blissey with a level 1 different language, outsider Pokémon holding a [[Lucky Egg]] and with 220 or more [[friendship]], all with the [[Exp. Charm]] in the bag. For a Pokémon in the Erratic experience group, this would bring it from level 1 to 97.
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** The first group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 10n^2 - 30</math>. It requires 849970 experience to reach level 100.
** The first group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 10n^2 - 30</math>. It requires 849970 experience to reach level 100.
** The second group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 20n^2 - 70</math>. It requires 949930 experience to reach level 100.
** The second group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 20n^2 - 70</math>. It requires 949930 experience to reach level 100.
* It is possible, with the scaled experience formula, to receive less experience points than expected. This is since, to apply the scaling factor, the game internally calculates a numerator, multiplies the base EXP (potentially itself modified by the Trainer battle bonus in Gen V) by it, then calculates a denominator and divides the result by it and rounds down, adding 1 after doing so. When multiplying by the numerator, if the result is greater than 4,294,967,295 (the highest value that can be stored in an unsigned four byte integer), it will overflow, since the operation only uses four bytes max. For instance, a level 84 {{p|Blissey}} will have the result overflow to a considerably lower value, so much that it will only give 54 experience points if knocked out by a level 84 Pokémon. This is only possible via hacks/modding, however; the highest value this result could be legitimately (against {{tc|Nurse}} Carol's level 67 {{p|Blissey}} in {{g|Black 2 and White 2}} in [[Challenge Mode]]) is only just barely greater than 3 billion, not enough to trigger the overflow.
* It is possible, with the scaled experience formula, to receive less experience points than expected. This is since, to apply the scaling factor, the game internally calculates a numerator, multiplies the base EXP (potentially itself modified by the Trainer battle bonus in Gen V) by it, then calculates a denominator and divides the result by it and rounds down, adding 1 after doing so. When multiplying by the numerator, if the result is greater than 4,294,967,295 (the highest value that can be stored in an unsigned four byte integer), it will overflow, since the operation only uses four bytes max. For instance, a level 84 {{p|Blissey}} will have the result overflow to a considerably lower value, so much that it will only give 54 experience points if knocked out by a level 84 Pokémon. This is only possible via hacks/modding, however; the highest value this result could be legitimately (against {{tc|Nurse}} Carol's level 67 {{p|Blissey}} in {{B2W2}} in [[Challenge Mode]]) is only just barely greater than 3 billion, not enough to trigger the overflow.


==See also==
==See also==