Friendship: Difference between revisions

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'''Friendship''' (Japanese: '''なつき''' ''emotional attachment''), historically referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
'''Friendship''' (Japanese: '''なつき''' ''emotional attachment''), historically referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


In the [[core series]] games, friendship was introduced in {{game|Yellow}}, though only for the {{ga|Red's Pikachu|initial Pikachu}}. It was expanded to apply to all Pokémon starting in [[Generation II]].
In the [[core series]] games, friendship was introduced in {{game|Yellow}}, though only for the {{OBP|Pikachu|Yellow}} received at the beginning of the game. It was expanded to apply to all Pokémon starting in [[Generation II]].


Friendship affects the [[friendship evolution|evolution of certain Pokémon]], the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]] and using [[herbal medicine]]).
Friendship affects the [[Friendship evolution|evolution of certain Pokémon]], the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]] and using [[herbal medicine]]).


Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, taking on its effects.
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, taking on its effects.
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====Rewards====
====Rewards====
* In {{game|Yellow}}, [[Melanie]] in [[Cerulean City]] gives the player a {{p|Bulbasaur}} if the initial Pikachu's friendship at least 147. Melanie will give the player this Bulbasaur even if the initial Pikachu is not in the party or even in the game.
* In {{game|Yellow}}, [[Melanie]] in [[Cerulean City]] gives the player a {{p|Bulbasaur}} if the partner {{OBP|Pikachu|Yellow}}'s friendship at least 147. Melanie will give the player this Bulbasaur even if Pikachu is not in the party or even in the game.
* In {{game2|Gold|Silver|Crystal}}, the friendship rater in the Goldenrod Department Store will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
* In {{game2|Gold|Silver|Crystal}}, the friendship rater in the Goldenrod Department Store will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
* In {{game2|Ruby|Sapphire|Emerald}}, the friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
* In {{game2|Ruby|Sapphire|Emerald}}, the friendship rater in Pacifidlog Town will give out {{TM|21|Frustration}} for Pokémon with low friendship and {{TM|27|Return}} for high friendship.
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Though often thought otherwise, the following factors do ''not'' affect friendship:
Though often thought otherwise, the following factors do ''not'' affect friendship:


* Trying to release the {{ga|Red's Pikachu|initial Pikachu}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
* Trying to release the partner {{OBP|Pikachu|Yellow}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
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==Generation- and game-specific mechanics==
==Generation- and game-specific mechanics==
===Generation I===
===Generation I===
[[File:PikachuY-Happy.png|thumb|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
[[File:PikachuY-Happy.png|thumb|{{OBP|Pikachu|Yellow}} with high friendship]]
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{ga|Red's Pikachu|initial Pikachu}}. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if, through [[trade]], the Raichu is an evolved initial Pikachu). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their initial Pikachu, and all initial Pikachu share the same friendship value. This value persists if the initial Pikachu is traded, and any change in this value applies to all initial Pikachu.
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{OBP|Pikachu|Yellow}} received at the beginning of the game. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if Raichu was evolved from the partner Pikachu through [[trade]]). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their partner Pikachu, and all partner Pikachu share the same friendship value. This value persists if the partner Pikachu is traded, and any change in this value applies to all partner Pikachu.


When in the [[party]] and not [[fainting|fainted]], the initial Pikachu (or first initial Pikachu in the party) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.
When in the [[party]] and not [[fainting|fainted]], the partner Pikachu (or first partner Pikachu in the party, if there are multiple) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.


====Modification====
====Modification====
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! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Initial Pikachu [[level]]s up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
| colspan=2 | The partner {{OBP|Pikachu|Yellow}} [[level]]s up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Use [[medicine]] on initial Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| colspan=2 | Use [[medicine]] on the partner Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted initial Pikachu in the party<br>(if the player has multiple initial Pikachu, the first must not be fainted)
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted partner Pikachu in the party<br>(if the player has multiple partner Pikachu, the first must not be fainted)
|| +3 || +2 || +1
|| +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
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| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:white"
|- style="background:white"
| colspan=2 | Use a [[battle item]] on initial Pikachu (even if unsuccessful), other than [[X Accuracy]]
| colspan=2 | Use a [[battle item]] on the partner Pikachu (even if unsuccessful), other than [[X Accuracy]]
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | initial Pikachu [[fainting|faints]]<br>(including during link battles)
| rowspan=2 | The partner Pikachu [[fainting|faints]]<br>(including during link battles)
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan=3 | -1
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| -10
| -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Deposit initial Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | Deposit the partner Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | -3 || -5
| colspan=2 | -3 || -5
|-
|-
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| colspan="3" | +2 (whole party)
| colspan="3" | +2 (whole party)
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" |Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| colspan="2" |Walking 255 steps (50%; for the {{ga|partner Pokémon}} and [[walking Pokémon]])
| colspan="2" | +2||+1
| colspan="2" | +2||+1
|- style="background:#fff"
|- style="background:#fff"